Case Study · Samsung NEON

Designing a Community-Centric Immersive World

A web-based immersive experience where users could explore community worlds, interact with lifelike avatars, and create shared virtual spaces.

Samsung NEON Worlds hero

Interaction Designer · Prototyper

6 months · Jun 2022 to Dec 2022

Figma · Blender · Unreal

Spatial experience design and interactive prototyping

Problem

NEON had lifelike digital human technology, but needed a clearer product experience for how users would enter and interact inside a shared virtual world.

My Role

Designed the onboarding world structure, spatial navigation, 3D UI principles, and prototype interactions.

Outcome

Delivered a concept prototype that connected lifelike avatars, spatial navigation, and 3D interface behavior into a community-driven immersive experience.

NEON Worlds was designed as a user-generated immersive world where communities could gather, create, trade, and collaborate.

Insight

Open worlds feel exciting, but also disorienting

Through competitive analysis and early ideation, we saw that open virtual worlds can feel exciting but disorienting. Users need a first experience that teaches the logic of the world without feeling like a tutorial.

Direction

A shared onboarding world

This led to the onboarding world: a shared public space where users could learn how to socialize, trade, create, and discover communities through exploration.

Onboarding world concept render

NEON Worlds was structured around two layers: a shared onboarding world and user-generated community worlds.

Layer 01

Onboarding world as a central park

The onboarding world acted as a public entry space where users could learn the basic logic of the product before creating or joining their own communities. I designed it like a central park, with a social center at the heart of the layout and functional destinations placed around it.

Onboarding world as a central park

A key challenge was translating familiar 2D interface behavior into a 3D environment. I defined interaction principles for how users move between spatial exploration and interface-based tasks.

Users can walk up to objects such as screens, smart mirrors, or kiosks to interact with familiar UI layers.

Object Entry

The final prototype brought together world structure, spatial navigation, and 3D interface behavior into one immersive experience.

Rather than showing NEON only as lifelike digital humans, the concept explored how digital humans could exist inside a broader social and creator ecosystem, where users could enter, learn, interact, and build community spaces.

Results

Defined a 2-layer world structure for onboarding and user-generated communities

Mapped 6 functional zones to guide social, creator, and marketplace behaviors

Created 3D-first UI principles for spatial navigation and interface interaction

Built an interactive concept prototype in Figma, Blender, and Unreal

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